

As the player expands his colony, new options are added to improve and build more massive and more imposing buildings. On the other hand, the welfare and size of the population do not only have economic repercussions. In essence, a well-maintained colony makes the citizens happy, and their joy ensures that they perform better in it.

The latter plays an essential role because people's happiness infers a beneficial feedback process for the player. This game's focus is on improving the nation's technology and economy, but not for warlike use, but internal growth and the satisfaction of its citizens. While other installments would focus the gameplay on constructing weapons to combat other players, this is totally overlooked in 1602 A.D.

The objective of the game to discover, customize, and manage as many islands as possible. This strategy game places us in the year 1602 AD, in which the player represents an expanding European nation. However, Anno 1602 was its first big success, with two million copies sold, which basically avoided the small studio's bankruptcy and started the popular Anno series. With the previous creation of 1869, the Austrian company already had experience with historical sims. In 1999, GT Interactive released the game in the United States, changing the title to 1602 A.D. Anno 1602: Creation of a New World is a construction, management, and business simulation developed by Max Design and published in 1998 by Sunflowers Interactive in Europe.
